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1. [Proposal] Manual Flight/Combat Control - in Assembly Hall [original thread]
Ok first things First The idea is any form of manual ship control that has a Tactical Impact. Now the WASD thing was an example that was put there as something that most people would be able to comprehend. so lets try a different approach since ...
- by Wrath IX - at 2012.02.01 06:19:00
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2. [Proposal] Manual Flight/Combat Control - in Assembly Hall [original thread]
I wish to discuss a possible course of action to be taken by CCP in order to revitalize and reinvigorate this game we love called EVE. For those of you who have not realized it yet, EVE is on the verge of a crisis due to its decreasing player bas...
- by Wrath IX - at 2012.01.26 23:48:00
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3. Proposal for player designed ships - in Assembly Hall [original thread]
Seraphina Oriana wrote: I think in terms of the balance, the points system would help with that one. If players spend say 60% of the ships points into speed, they are gonna have a super fast ship, but it's gonna lack in every other aspect - t...
- by Wrath IX - at 2012.01.26 23:31:00
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4. Proposal for player designed ships - in Assembly Hall [original thread]
Ok in regards to the post by Profundus Fossura, I think that you need to clarify on your position Do you feel that it is not possible for CCP to create such a system that is in balance with the existing ship balances or do you have something ag...
- by Wrath IX - at 2012.01.13 03:01:00
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5. Proposal for player designed ships - in Assembly Hall [original thread]
Just a little bump to bring this topic back up for other readers and new ideas Wrath
- by Wrath IX - at 2012.01.10 22:46:00
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6. Proposal for player designed ships - in Assembly Hall [original thread]
I like the fact that we are mostly on the same page in terms of where this can go although I was obviously way off on the pricing scale. The one area where we differ in on the design mechanics, you favoring a menu based selection process with th...
- by Wrath IX - at 2011.11.22 05:13:00
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7. [Proposal] Revamp Black Ops Ships; Make them usefull - in Assembly Hall [original thread]
Here is my Idea on how to give the Black ops more love. change the way the Black Ops Covert Cyno Bridge works. Allow these ships to be able to bridge any ship in fleet with them through the covert cyno, excluding capital ships. This makes it so...
- by Wrath IX - at 2011.11.20 20:05:00
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8. The Self-Destructing Smartbomb - in Assembly Hall [original thread]
why would you even suggest this?! This would be akin to why they took Mines out of the game. Imagine we put this idea in the game. I would give it less then 10 seconds from implimenting before Jita and other Hub stations would be subject to MA...
- by Wrath IX - at 2011.11.20 19:51:00
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9. Proposal for player designed ships - in Assembly Hall [original thread]
Endovior wrote: Interesting idea... though the wall of maths doesn't add much to the proposal. But yeah, I can totally support the idea of a Tech 3 revolution, where instead of having a limited array of specific ship hulls that you slot subs...
- by Wrath IX - at 2011.11.20 18:25:00
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10. Proposal for player designed ships - in Assembly Hall [original thread]
Ok so this Proposal is based solely on the assumption that CCP did not create 4,096 separate ship models to create the Tech 3 cruisers but rather created the 80 component models which comprise the variable parts of the tech 3 cruisers. So with th...
- by Wrath IX - at 2011.11.20 09:34:00
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11. [Proposal] Reforming War System - in Assembly Hall [original thread]
Here is some additional info for the post *New Deployable structure* War Defense Platform These platforms can be anchored by a corporation or alliance regardless of system sovereignty, and are hard wired to only engage ships which are at war wi...
- by Wrath IX - at 2011.11.20 06:05:00
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12. [Proposal] Reforming War System - in Assembly Hall [original thread]
Declaring War is all but useless and or pointless depending on your perspective. In high sec it is the tool for grief corps(Insert Merc where needed) to extort their own enjoyment by dominating non-combat characters while still keeping their own I...
- by Wrath IX - at 2011.11.20 06:01:00
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13. [proposal] limit gang links to a single grid - in Assembly Hall [original thread]
well if you think about it the Command ships are the Awax of EVE, being able to give bonuses across the fleet in system is reasonable so long as that ship is in space. like any other command and control unit it should not need to be on a particula...
- by Wrath IX - at 2011.11.20 01:15:00
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14. Death-Before-Dishonor Now Recruiting - in Alliance and Corporation Recruitment Center [original thread]
Recruiting still open
- by Wrath IX - at 2011.07.14 02:45:00
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15. Catching cloaky warpers - in EVE General Discussion [original thread]
Quote: m0o did the jetcan thing in 2003, it was halarious...but it lagged out the grid so extreme that people wouldn't load the grid before they died. And that right there is what makes it an exploit to dump large numbers of drones or a...
- by Wrath IX - at 2011.07.12 02:14:00
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16. Predict the winner of Perihelion Alliance vs. DarkSide - in EVE Alliance Tournament Discussion [original thread]
I am putting my vote in for Perihelion Alliance they seem like the underdogs based on the voting And I like rooting for the underdogs
- by Wrath IX - at 2011.06.19 18:00:00
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17. [BOYCOTT] $99 3rd Party Developers Fee: Let's give them an awakening - in EVE Technology Lab [original thread]
I totally agree with not charging 3rd party developers as it stands. These people work their collective tails off to make tools to enhance our collective gameplay experience. I mean really, as far as i know all or at least most of these developer...
- by Wrath IX - at 2011.06.18 04:00:00
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18. Death-Before-Dishonor Now Recruiting - in Alliance and Corporation Recruitment Center [original thread]
Recruiting has been reopened
- by Wrath IX - at 2011.05.29 16:40:00
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19. Summit Topic: Nullsec Industrialization ("Farms and Fields") - in Assembly Hall [original thread]
Mining being boring is a given, but lets be honest. Its not that there isn't enough Ore out in Null sec space, I mean I have been out there and see the huge fields just filled with resources. The Difference is that there is no real incentive for ...
- by Wrath IX - at 2011.05.23 04:35:00
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20. Summit Topic: Nullsec Industrialization ("Farms and Fields") - in Assembly Hall [original thread]
Edited by: Wrath IX on 22/05/2011 20:10:11 Edited by: Wrath IX on 22/05/2011 20:09:11 Part of this is an issue of people. They say its not profitable to do production in 0.0 because there is not enough minerals out there to feed the deman...
- by Wrath IX - at 2011.05.22 20:08:00
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